The Bristor Set
A Point A Line A Plane A Box A HyperBox
plain HTML
Shape
Sequential
Parallel
Singularity
Strings
Magnification
Evolution
Similarity
Boundaries
 
Imaginary numbers
Gallary
About
Acknowledgements

The Point

The value after every iteration of the algorithm at the origin is always zero.

 

The Line

The Line
The Line across the middle of [Mandelbrot Set] is drawn with exaggerated width to enable it to be more visual

 

The Mandelbrot Set

The Complex Plane

The Mandelbrot Set The image is produced by taking the values from a coordinate in the complex plane and squaring them then adding the original values. This gives new values and with these the instructions are repeated till the value gets too large or until it has been repeated enough times

 

The Bristor Set

The Bristor Set As a 3D model the image is produced by ray tracing. This is done by taking the x,y coordinate then moving through the z planes testing for the set. On contact a ray is then aimed at different coloured light sources. The point is coloured according to the number of rays that reach the light sources.

 

 

The 4D Bristor Set

Static 4D

the static 4D Bristor set The 3D sets are [ray traced] as in the same way as the [3D Shape], with the 4th Dimension running across the diagonal, the models are grayed, the further back they are positioned. Each model is layered over the previous models. The appearance of this image is not too dissimilar to the 3D Shape because so much information is lost; every layer is in effect flattened, and placed over the previous layers.